About Me
My main area of expertise is software engineering, and in particular model-driven engineering. I have for the last decade concentrated on investigating paradigms, language features and technologies that allow software engineers to build reusable software artefacts. At the programming and modelling language level I am therefore interested in modularity (interfaces, visibility), separation of concerns, composition techniques (e.g., aspect-orientation), and exceptions. I have also done work in fault tolerance and distributed systems, in particular software fault tolerance, transaction support, and massively multiplayer games. Most recently, I have worked a lot on modelling assistants, and even in my current job I am working on an AI-enabled modelling assistant for machine control software design. You can check out my research pages for more details on current and past projects related to these topics.
